

The campaign includes many elements traditionally associated with role-playing games. Rather than dying in a mission, squad leaders are "knocked out" and can be revived either by a friendly unit in close proximity or upon completing the mission. There is a strong narrative focus on the sergeants of these squads who can increase in experience and skills as the campaign progresses, and cannot ultimately be killed. Each squad is unique in its combat specialty, personality, and the voice acting of its sergeant. Once a war zone and mission is selected, the player chooses only three squads to take part in the coming battle along the player character - The Force Commander.

The player must choose which missions to attempt, and there are consequences – although minor ones – regarding which targets are chosen. Deploying on a mission takes a day of game time, and each day new missions appear (and possibly disappear, if their time limit is reached). The game has a "metamap" displaying province-like areas on three different planets. Instead, the player chooses the units to be used prior to beginning a mission, cannot build new units once the mission begins, and has only limited reinforcement options. One of the most notable departures is that there are no base-building elements, unlike in previous Dawn of War titles. The game's campaign departs from those of its predecessors in several key features. There is also a multiplayer mode for up to 6 players (participating individually or in teams of 2–3), and an arcade-style survival mode called The Last Stand that was added on Octoin the 1.8 update. The scale is relatively small and there is heavy emphasis on micromanaging combat the game could be classified as an action RTS or real-time tactics (RTT) as well as RTS.ĭawn of War II has a story-driven campaign mode that can be played in single-player or co-operatively with two players.

Dawn of War II is a fast-paced and action-oriented real-time strategy (RTS) game set in the Warhammer 40,000 universe.
